Locations
The Veridion system spans multiple territories and domains. Each location is shaped by the factions and corporations that control it.
Primary Locations (To be expanded)¶
Inner Worlds¶
- Caelindra Prime — Guild capital; home to the Tessera administrative district, the Underlay, and the infrastructure that runs the Guild
- Inner-World Network — Connected cities, residential zones, research facilities controlled by Guild and Praxis
Mid-System¶
- Meridian Hub — Major transit junction; mixing point for Guild, Alliance, and corporate operations
- Hephaistos-9 — Praxis research station; site of Project Flicker research and the incident
Outer Rings¶
- Deeptown — Convergence point; arrival location for multiple story threads
- Korrath IV — Location of Deeptown
- Ouray Corridor — Transit zone; variable control
Deep Space / Special¶
- The Debris Field — Territory of the Fracture Synths; location of the Quiet Spot anchorage
- The Dead Ice Planet — Location of EM shadow where Hephaistos-9 study occurred; where the Flicker signal originates
- The Azimuth Location — Forming phenomenon near system gravitational center; unclaimed
Vessels¶
- The Vagabond — Yamar and Gelon's small salvage collector; rebuilt from a derelict; the ship that carries the team to Hephaistos-9 in Return
Underground / Hidden¶
- The Underlay — Unregistered lower district of Caelindra Prime; Fabric operational presence; unmodified welcome zone
Navigation by Faction/Control¶
Guild Territory¶
- Caelindra Prime (inner worlds)
- The Tessera (administrative district)
- The Underlay (informal, unregistered)
- Inner-world infrastructure
Rust Alliance Territory¶
- Outer rings
- Debris field (shared with Fracture Synths)
- Salvage lanes
Fracture Synths Territory¶
- The Debris Field
- The Quiet Spot anchorage
Corporate Presence (System-wide)¶
- Praxis: Inner worlds dominant, Hephaistos-9
- Vanguard: Everywhere military needed; Azimuth observation posts
- Apex: Outer rings, mining infrastructure
Story Locations¶
| Location | Period | Characters | Purpose |
|---|---|---|---|
| Hephaistos-9 | 2847.211 | Janus, Ana, Kirk, Research team | Project Flicker research; kill team boarding |
| Meridian Hub | Transit | Janus, Gelon, Yamar, Seren | Mid-system convergence; intelligence nexus |
| Caelindra Prime / The Tessera | Chapter 5 | Janus, Syndra, Orvyn Lace | Guild capital; most dangerous place Janus has been |
| Deeptown / Korrath IV | Chapter 6 | Janus, Ana, Gelon, Yamar, Seren | Convergence; all arcs meeting in same room |
Technology & Infrastructure¶
Each location has characteristic infrastructure shaped by its controlling power: - Guild zones: Implant-based building management; indexed information; neural networks - Alliance zones: Salvage operations; jury-rigged systems; informal maintenance - Corporate zones: Proprietary systems; locked-down infrastructure; access restricted