The Veridion system spans multiple territories and domains. Each location is shaped by the factions and corporations that control it.


Primary Locations (To be expanded)

Inner Worlds

  • Caelindra Prime — Guild capital; home to the Tessera administrative district, the Underlay, and the infrastructure that runs the Guild
  • Inner-World Network — Connected cities, residential zones, research facilities controlled by Guild and Praxis

Mid-System

  • Meridian Hub — Major transit junction; mixing point for Guild, Alliance, and corporate operations
  • Hephaistos-9 — Praxis research station; site of Project Flicker research and the incident

Outer Rings

  • Deeptown — Convergence point; arrival location for multiple story threads
  • Korrath IV — Location of Deeptown
  • Ouray Corridor — Transit zone; variable control

Deep Space / Special

  • The Debris Field — Territory of the Fracture Synths; location of the Quiet Spot anchorage
  • The Dead Ice Planet — Location of EM shadow where Hephaistos-9 study occurred; where the Flicker signal originates
  • The Azimuth Location — Forming phenomenon near system gravitational center; unclaimed

Vessels

  • The Vagabond — Yamar and Gelon's small salvage collector; rebuilt from a derelict; the ship that carries the team to Hephaistos-9 in Return

Underground / Hidden

  • The Underlay — Unregistered lower district of Caelindra Prime; Fabric operational presence; unmodified welcome zone

Guild Territory

  • Caelindra Prime (inner worlds)
  • The Tessera (administrative district)
  • The Underlay (informal, unregistered)
  • Inner-world infrastructure

Rust Alliance Territory

  • Outer rings
  • Debris field (shared with Fracture Synths)
  • Salvage lanes

Fracture Synths Territory

  • The Debris Field
  • The Quiet Spot anchorage

Corporate Presence (System-wide)

  • Praxis: Inner worlds dominant, Hephaistos-9
  • Vanguard: Everywhere military needed; Azimuth observation posts
  • Apex: Outer rings, mining infrastructure

Story Locations

Location Period Characters Purpose
Hephaistos-9 2847.211 Janus, Ana, Kirk, Research team Project Flicker research; kill team boarding
Meridian Hub Transit Janus, Gelon, Yamar, Seren Mid-system convergence; intelligence nexus
Caelindra Prime / The Tessera Chapter 5 Janus, Syndra, Orvyn Lace Guild capital; most dangerous place Janus has been
Deeptown / Korrath IV Chapter 6 Janus, Ana, Gelon, Yamar, Seren Convergence; all arcs meeting in same room

Technology & Infrastructure

Each location has characteristic infrastructure shaped by its controlling power: - Guild zones: Implant-based building management; indexed information; neural networks - Alliance zones: Salvage operations; jury-rigged systems; informal maintenance - Corporate zones: Proprietary systems; locked-down infrastructure; access restricted


See also: Factions | Setting