Three named factions divide the Veridion system. A fourth is not named, not registered, and not interested in the distinction.


The Three Powers

Faction Territory Power Base Population Status
Synapse-Guild Inner worlds Genetic modification, food production, implants Genetically modified elite Vulnerable — implants are destroyed by Flicker
Rust Alliance Outer rings Heavy isotope mining, fusion fuel supply Unmodified workers Immune to Flicker (secret advantage)
Fracture Synths Debris field Biomechanical androids, legal personhood Free Synthetik units Affected — Devotion effect from Flicker signals

The Fourth Power

Not a political entity. Not a corporation. Not a registered interest.

See: The Flicker (under Phenomena)


Shadow Networks

The Fabric — Decentralised intelligence network operating in the gaps between factions and corporations.


Relationships & Conflicts

  • Guild vs Rust Alliance: Ideological opposites; Guild culture treats Allianz as expendable
  • Guild vs Fracture Synths: Praxis Biomechanica manufactures implants for Guild and chassis for Synths — complicated interdependence
  • All vs The Flicker: The phenomenon is reshaping faction stability:
  • Guild: losing its implant advantage
  • Alliance: discovering unexpected immunity
  • Synths: experiencing the Devotion effect
  • Fabric: aggregating intelligence on all three

See also: Megacorporations | The Flicker | The Azimuth Event