Caelindra Prime — futuristic city, inner worlds

A mid-range stellar system on the outer edge of inhabited space.
Standard Date at story start: 2847.211.


Visual Maps

  • [[../../factions-megacorps-canvas|Factions & Megacorps Canvas]] — Power structure visualization
  • [[../../characters-canvas|Character Canvas]] — Relationship network

World Overview

Section Contents
Setting Physical geography — the system, the dead ice planet, orbits
Timeline Canonical events 2843–2847
Technology Data modules, neural implants, Synthetik units, infrastructure

Powers & Politics

Section Contents
Factions Three named factions + The Fabric shadow network
— Synapse-Guild Inner worlds, genetic modification, implants, vulnerable
— Rust Alliance Outer rings, mining, fusion fuel, immune to Flicker
— Fracture Synths Debris field, androids, legal personhood, Devotion effect
— The Fabric Intelligence network, operates between factions
Megacorporations Three system-wide powers cutting across faction territory
— Apex Industrial Machinery, fusion drives, outer-ring dominance
— Vanguard Orbital Military, enforcement, transforming into sovereign power
— Praxis Biomechanica Genetics, implants, biolabs, Hephaistos-9

Phenomena

Section Contents
Phenomena The forces reshaping the system
— The Flicker Neural signal, destroys implants, system-wide
— The Devotion Synth response to Flicker, growing, uncontrolled
— The Azimuth Event Bluish plasma forming at system center, strategically dominant

Geography

Section Contents
Locations Mapped locations, territories, story hubs
— Inner Worlds Caelindra Prime, the Tessera, the Underlay
— Mid-System Meridian Hub, Hephaistos-9
— Outer Rings Deeptown, salvage zones
— Special Debris field, dead ice planet, Azimuth location